Pages: [1] |
1. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
As long as doors needed to be open to fire or exit, having the opportunity to fire from dropships would be a much needed usability boost. For those who are saying it might be OP, its certainly possible that there will be unseen consequences, but t...
- by Absolon Gainne - at 2013.08.30 21:54:00
|
2. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
SoxFour your OP is very solid, and Osiris already suggested how to avoid the WP snowball. However, I would suggest removing War Barge strikes in stages. Remove it for PC first, see what problems arise, fix those, then move the changes to FW. For c...
- by Absolon Gainne - at 2013.08.08 19:52:00
|
3. Request: Leveled battles - in Feedback/Requests [original thread]
Pretty good post; I would personally prefer a system that hard limits gear limits to certain types of battles, but this is a good start.
- by Absolon Gainne - at 2013.08.07 00:13:00
|
4. I have a stupid idea - in Feedback/Requests [original thread]
If CCP implemented a mortar like what you described, that would be amazing. Unfortunately, I think they would prefer to make he MassDriver act like as a mortar instead of creating one from scratch. Still, it was a well-thought out idea.
- by Absolon Gainne - at 2013.07.31 06:23:00
|
5. [Feedback] Reduce RDV "hover time" - in Feedback/Requests [original thread]
This has been brought up various times in different threads, but I have not seen one dedicated thread yet. Basically whenever you call in an LAV (not limited to LAVs but this is the only vehicle I have tried), the RDV flies in and hovers in posi...
- by Absolon Gainne - at 2013.05.12 22:32:00
|
6. hacked av nades wtf ccp - in Feedback/Requests [original thread]
A nerf is not necessary, but they should definitely be removed and people's ISK refunded until either: A) they require decent levels in Grenadier B) they return with an Aurum price (as a reduced requirement weapon)
- by Absolon Gainne - at 2013.05.12 22:20:00
|
7. SUGGESTION: Switch controls for soft keyboard and send mail. - in Feedback/Requests [original thread]
Yeah that's definitely a good idea, I don't know why they haven't implemented it already.
- by Absolon Gainne - at 2013.01.27 19:36:00
|
8. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
This is a fantastic and obviously well thought-out solution to the current problem, +1
- by Absolon Gainne - at 2013.01.12 03:35:00
|
9. [Request] Fix the keyboard for typing messages on a Dualshock/Sixaxis controller - in Feedback/Requests [original thread]
Originally, the on-screen keyboard used when entering messages was the full-featured PS3 one, complete with the ability to enter line-breaks and type easily using the controller. Now however, both of those features have been removed, with the end ...
- by Absolon Gainne - at 2013.01.12 00:22:00
|
10. [Request] Bring back the original keyboard/mouse implementation - in Feedback/Requests [original thread]
The old system of using a keyboard and mouse (the very first implementation) is vastly superior in my opinion to what we have now. The controls were logical and straightforward, and allowed things such as making line breaks when typing messages or...
- by Absolon Gainne - at 2013.01.11 23:46:00
|
11. KEYBOARD USE ON MENU - in Feedback/Requests [original thread]
Defnitely, the new system is less intuitive and less flexible, as compared to the old, original implementation of kb/m support.
- by Absolon Gainne - at 2013.01.11 23:37:00
|
12. [Suggestion] Seeing your body when you look down - in Feedback/Requests [original thread]
Noraa Anderson wrote: It's a nice feature but this is a console game and the system resources are too stretched for that. I don't know if resources would be stretched to the point where rendering the lower body becomes unfeasible, since game...
- by Absolon Gainne - at 2012.12.24 22:34:00
|
13. HMG Doom Mode feels way off - in Feedback/Requests [original thread]
Personally, I really don't like the new ADS camera, more for the transition that is used than anything else (it's far too fast). However, the camera also doesn't make sense in it's current position, because for what reason would you put your face ...
- by Absolon Gainne - at 2012.12.22 21:04:00
|
14. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
Necrodermis wrote: i agree, they should call ambush something else. like engage/slaughter/team death match/biomass offensive i'm terrible with names but i agree that it doesn't feel like an ambush at all. I really like Slaughter as a name, a...
- by Absolon Gainne - at 2012.10.21 01:26:00
|
15. [Feedback] Intro Video for Dust 514 - in Feedback/Requests [original thread]
I'd just like to say that the Fanfest video that was put as the intro video for Dust was a very good choice, as many players will learn a little about the backstory of Eve Online through the video. Hopefully it will be as helpful and informative a...
- by Absolon Gainne - at 2012.10.06 07:34:00
|
16. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
As of 8:20 pm ET Sept 8, the NA timezone matches were apparently scheduled at the same time as the EU timezone matches for Friday September 7 and Saturday September 8, which is terrible organisation and also very inconvenient for players. step you...
- by Absolon Gainne - at 2012.09.09 00:29:00
|
17. [Feedback/Requests] Militia Customisation, Vehicle Balancing, IFVs, and other stuff - in Feedback/Requests [original thread]
Ok so after playing the beta for a while (both before the E3 build and after), I have a bunch of comments / things that I would like to change in the beta. 1) Not really that important, but please change the starfield/nebula that is displayed bef...
- by Absolon Gainne - at 2012.07.20 01:17:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |